Firearms in D&D 5e | Nerd Immersion

Firearms in D&D 5e | Nerd Immersion

The existence of the Gunner feat in the newest Unearthed Arcana prompted several folks to ask about them. So I dove back into the DMG and went through all the firearms rules for D&D 5e. There’s not too much, and if you stick with just the renaissance weapons it really wouldn’t disrupt your game too much in my opinion. What are your thoughts on firearms in D&D?

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  1. Mattia Leoncini on November 5, 2021 at 7:55 pm

    "For those using metric:a yard is three feet"

  2. Hond de Kat on November 5, 2021 at 7:56 pm

    The artificer class is proficient with fire arms, and can infuse a pistol or musket with the auto-loading property without using any feats. Considering that both the battle smith and armorer gain extra attacks at level 5, gain access to mending and that they can use infused items as spellcasting focusses that probably makes artificers a good choice (even just as a multi class) if your going for a gunslinger like build.

  3. Fibonochos on November 5, 2021 at 7:56 pm

    Statement at 15:40 ish Statement is wrong, but only because he forgot that the gunner feat let’s you ignore the loading property for firearms

  4. Cody Guzman on November 5, 2021 at 7:57 pm

    10:55 1.) Suppressor 2.) Sneak attack pops off if someone else is engaged with the enemy too. they can be complteely aware of your presence and you still get it. 3.) please, PLEASE, learn proper terminology, I have no idea wtf you’re referring to when you say chamber half the time becuase it keeps changing. 4.) Magazine fed .50(12.7mm)bmg exist. Magazine fed **20mm** anti-tank rifles exist.

  5. Red Zone on November 5, 2021 at 7:57 pm

    Artificers would have an actual reason to use guns since they can have magical ammo

  6. Im not a Pineapple on November 5, 2021 at 7:58 pm

    2^d6 for shot guns make 3 distance ranges close does full damage, mid %2, long %3

  7. Mouthy's Channel! on November 5, 2021 at 7:59 pm

    So correct me if I’m wrong but I don’t think you can duel-wield pistols with the Gunner feat. They’re not light weapons, you’ll also still need one free hand to reload.

  8. K jhn on November 5, 2021 at 7:59 pm

    Nice toy collection

  9. Raven's_Haven on November 5, 2021 at 7:59 pm

    I would say they if you have Proficiency in firearms. Gained from training, a feat, or a class featur. The range is dubbed.


    Rifle, hunting has (range 80/240) with out proficiency with firearms.

    Rifle, hunting has (range 160/480) having proficiency with firearms.

  10. Lonnie Smith on November 5, 2021 at 8:00 pm

    Fun fact the 50 cal is not the normal sniper round the most used round is either the .308/7.62mm or the .338 Lepua so using the hunting rifle is the closest to a sniper rifle and in fact most modern sniper rifles stated life as a hunting rifle then was modified into a sniper

  11. baku is impartial to emu on November 5, 2021 at 8:01 pm

    So I can have a minigun

  12. Luna Hercine on November 5, 2021 at 8:02 pm

    Spears too clunky? No time to train for a sword? Well come on down to S-Mart to get your very own Boomstick! No obscure bloodline, devotion to a diety or any knowledge of the arcane arts needed! You don’t even need to sell your soul to Asmodeus for one of these bad girls! To show you the power of Boomstick… *Shoots an entire horde of zombies to death despite it only being a "singleshot"* I shot these deadites to death! So what are you waiting for? Come and pick up a Boomstick today at S-Mart! And remember, Shop Smart. Shop S-Mart!

  13. Sky Con on November 5, 2021 at 8:02 pm

    As far as sneak attack with a musket, yes it’d load. The question is "Does the enemy have time to react before the projectile makes impact?". If no, then I would say it’s completely valid for it to be a ‘sneak attack"

  14. John on November 5, 2021 at 8:03 pm

    I play a rogue with a shotgun who uses sneak attack with it 😆

  15. Eobard Thawne on November 5, 2021 at 8:03 pm

    .50bmg makes it an antimaterial rifle, plus it’s terribly inaccurate it’s designed to hit a parked plane from outside the nearest fence.

  16. L0U13 __ on November 5, 2021 at 8:04 pm

    This helped
    I’m trying to make a western dnd

  17. Mezmerro on November 5, 2021 at 8:04 pm

    If the bullet reaches the target before the sound of the gunshot (which it does, as bullets are supersonic) firearms can absolutely do sneak attacks.

  18. Simon Morley on November 5, 2021 at 8:05 pm

    This video does inspire me to write up an idea I have been sitting on for a while
    A DnD dungeon adventure set on Earth

    Earth is officially in the DnD multiverse, so its very possible to have this as a thing.
    But also, the idea is to have players play martial classes and have no idea about magic until they go poke at a haunted castle, but it turns out that an Androsphynx has been forced to basically teleport an old Netherese Enclave somewhere safe to avoid Carsus’s folly.

    I also have a setting idea, one where Devils win the blood war by creating hellfire firearms to go with their Infernal war machines. Celestials bring the fight to them in order to stem the tide of evil beings erupting from the pit onto the material plane. Initial losses by the forces of good are huge, and it leaves this chaotic situation in the hands of mortals to basically the equalibrium.

  19. McGreyjoy on November 5, 2021 at 8:07 pm

    Guns don’t do it for me

  20. Cody Guzman on November 5, 2021 at 8:09 pm

    0:18 "fear not" no reason to be afraid, is this gonna be a bad time?

  21. Bilbo_Gamers on November 5, 2021 at 8:14 pm

    Modern guns can coexist with fantasy games. Just be tasteful about it. Nowadays, you go to a rural poorer country, and an AK-47 is a tool as ubiquitous as a hammer or a knife. A setting like that, with added fantasy elements, would actually be perfect for dnd in my opinion. The world in those places might not really be modern but certainly it is not the same as it was hundreds of years ago.

  22. Video Watcher on November 5, 2021 at 8:14 pm

    I can I tell how many bullets I fire with the assault rifle?

  23. Atheon, Time’s Conflux on November 5, 2021 at 8:15 pm

    “Ok so, there are 30 pirates and-“
    “I cast Machine Gun”
    “Did I fucking stutter”

  24. Doremi Fasolatido on November 5, 2021 at 8:17 pm

    Guns, unfortunately, don’t really belong in D&D. Not for thematic or game-balance reasons, but because of the stagnant nature of D&D worlds. They can’t evolve, they can’t advance. While their history can indicate such, everyone expects that when they hop into Greyhawk, Faerun, Eberron, or any other world, that it will be a certain way. Nobody plays in a Greyhawk that takes place another thousand years after the timeframe of the setting story itself, nor do they ever play in the ancient past when supposedly magical tech was crazy amazing and common. Nobody plays in the Blue or Green ages of Athas…or in some hypothetical future when the world is either restored, or even more ruinous.
    So, you can’t really have guns. Guns have a bigger impact on the narrative than they really have on gameplay. If guns are a thing, you have to explain why they’re not widely used. There’s a reason they became so prevalent so quickly in our world. You have to either eliminate that reason, or find an additional reason to counteract it. If you don’t, then you don’t really have grounds to stop your players from helping a nation of their choosing to mass produce them and start outfitting armies with them. Being a DM shares the aspect of parenthood where, if your explanation is "because I said so", then you’re doing a shit job of it. In that case, your players aren’t troublesome, you’re just an idiot.
    You also can’t claim that magic is better. It’s not. Nobody can just use magic. Even when there are magic items that have similar functions, they require attunement, and often things like a Wand of Fire Bolt can’t be used without specific traits. A gun, literally anyone can pick up, point, and fire. Reloading is a bit trickier, but considerably easier to pick up than what it takes to utilize most weaponized magic items. And it doesn’t require magic to make guns, either.
    Guns in any D&D world…even one like Eberron, would quickly and radically change the balance of power in the world. Guns would severely interfere with the power of most of the Dragonmarked houses. Conversely, in a world like Athas, they’re functionally impossible by default, as metals are excruciatingly rare. But, in general, a nation that historically has poor access to magic could become a serious world power by developing and using guns. The only advantage other nations could garner over them, would be using casters to create guns for armies, and possibly create BETTER guns. Which is possible, but casters are a prideful bunch, and slow to adapt. A low-magic nation with guns would be like Germany in WW2…but probably with less strategic incompetence and jew-killing.
    If you as a DM can handle evolving a given world on the fly with such changes, then absolutely go for it and good on you. But really, few DMs can do that, and even fewer are probably willing to try. So, as I started with, guns really aren’t meant for D&D.

  25. Max Kaplan on November 5, 2021 at 8:19 pm

    Unless I’m mistaken, the dual wielder feat is specific to melee weapons. Don’t think there would be any benefit to dual wielding pistols.

  26. puffin tuff on November 5, 2021 at 8:23 pm

    Two thumbs up for the Ghostbuster’s pack!!!

  27. David Miller on November 5, 2021 at 8:23 pm

    Is he a lefty?

  28. M Wil on November 5, 2021 at 8:26 pm

    1. Artificers get proficiency with firearms and the repeating shot infusion works wonderfully with them.
    2. Rogues can get sneak attack with firearms (or other finesse or ranged weapons) outside of stealth, they just need advantage or an enemy of the target within 5ft of the target, so the loudness of firearms doesn’t rule out sneak attack.
    3. Good video.

  29. Nickrak on November 5, 2021 at 8:26 pm

    I will say that I played in a campaign for a little over a year as the Matt Mercer gunslinger and found it to be pretty well balanced. In a party with another fighter (great weapon fighting), two clerics, and a sorcerer I never outshined any of the other players. So while I understand peoples concerns about them fitting with their setting, guns don’t really break the balance from a numbers standpoint in any way

  30. Cassius on November 5, 2021 at 8:26 pm

    ALl of these have the "Ammunition Trait" which says you need a hand free, that’s why dual wielding hand xbows isn’t really a thing

  31. Kinzuko on November 5, 2021 at 8:27 pm

    bfg: loading, ranged (240/420) damage 4d12 (keep the highest 2 re-roll 1s and 2s) bludgeoning, and piercing crits on a 20 for 4x damage

  32. hplexicon on November 5, 2021 at 8:28 pm

    I think there’s no prices for modern/future because ammo would be extremely common/cheap in those eras, vs in medieval times if guns are fairly new.

  33. Fantasy Games and Comics on November 5, 2021 at 8:29 pm

    How are you able to wield 2 pistols? They are not melee weapons. Where would I find that? Duel Wielding is only for melee weapons, stated in the book.

  34. Rach Darastrix on November 5, 2021 at 8:29 pm

    Your video has my support as thanks for helping me. I am the greatest Copper Dragon in the entire material plain. I am a very good host to guests in my lair and anyone who wishes to be a permanent resident.

    But, imagine one of such people is a gunslinger. I want emojis they are not embarrassed to use. Just think of what it would do to my ora if they are laughed at by the opposite gender because I cannot provide them with an emoji that does them proper respect? I can’t have that, so every kind of gun you mention I will use so I can sleep better at night knowing my cute and fluffy humanoid friends are provided for.

  35. Jeremy Friesen on November 5, 2021 at 8:31 pm

    What if I want my really really smart character while we’re using downtime to make a gun.

  36. Andrew Davis on November 5, 2021 at 8:33 pm

    American Revolutionary war rifles are typically Kentucky long rifles that are rifled flint locks and hundreds of years more advanced than renaissance era weapons. Renaissance firearms are smooth bore which makes the range in the DM manual accurate and are match locks which require a lite match to fire. If a DM is reluctant to let in firearms my suggestion is to limit it to match locks. If you don’t know what a match lock is my suggestion is to look up a video on them and to google search a picture of blackbeard with lite matches in his beard.

  37. Moise Calloway on November 5, 2021 at 8:34 pm

    Love this video

  38. Dr.Sloth Sapper on November 5, 2021 at 8:35 pm

    Should have called it a Staff of Lead Propulsion.
    YouTube gonna shadow ban you to the Realm of Darkness.

  39. Generic Avatar on November 5, 2021 at 8:35 pm

    D&D black powder musket and pistol ranges probably represent smooth bore weapons firing ball ammunition.

    Nerd Immersion was probably using a ‘rifled’ musket, perhaps with a ‘minet’ bullet rather than ball ammunition when he was firing the Civil War guns. Also, metallurgy was probably better during the Civil War era than you’d normally find in a D&D medieval / renaissance world.

  40. Ty 7689 on November 5, 2021 at 8:36 pm

    Moon druids can go into wildshape as an action or a bonus action, but mostly a bonus action.

  41. Tristen Covarrubias on November 5, 2021 at 8:37 pm

    Now, I don’t have a problem with firearms in my D&D… I think in my Forgotten Realms games however, the most revolutionary technology I would find relevant is late 19th to early 20th century “old west” style revolvers and lever-action long guns… cannons, okay. I’m not trying to throw in high capacity fully automatic Thompson machine guns. Something that with skill & practice you might be able to disregard the loading property as a full-round action… you spin the drum and with practiced hands can refill the chambers of your revolver, or similarly reload your Winchester rifle’s breach loading magazine through the spring loaded side plate… there are still plenty of people who do trick cowboy shooting around today, it’s not an entirely lost art by any means… and sure, steampunky variants of that can certainly exist with pepperboxes, blunderbusses, or the compact dragon pistol.

    If I put some cannons on a Corsair, or culverins on the ramparts of some fortified battlements, or a hackbutt on a carriage heist/chase… I assume that my players are going to try to use it if they can overcome whatever obstacles are between them and the threat that it presents… at that point though, it’s entirely dependent on their rolls if they can effectively use it or not… and if they decide to try and take it with them, it’s this huge bulky object that was probably bolted & hinged onto stonework or wood that’s not coming off cleanly if they take a pick or an axe to it… it’s a memorable encounter that might give them the hint that such things exist and can be manufactured by someone in the setting. If they want to make a point out of questing for it and becoming proficient, then I will apparently be homebrewing or adapting mechanics for them to live out that fantasy… what’s the difference between an incendiary shell exploding and a force ballista being the source of some force damage with a DEX/CON save to avoid a condition or to take half-damage? A Fireball is just an explosion in a cone right??

  42. Liz murphy on November 5, 2021 at 8:37 pm

    Don’t say gun say shorty mc soot

  43. Boden_gamerboy on November 5, 2021 at 8:39 pm

    i think that guns that are good in a d&d campaign would be:

    james reid no.2 revolver


    colt s.a.a

    colt navy

    colt navy conversions

    flintlock pistols

    butterfield revolver

    spencer repeating rifle

    knuckle duster revolvers


    maybe Schofield revolver

    double action if dm approves

  44. MadNitro on November 5, 2021 at 8:42 pm

    upvote and comment to help your anelog <3

  45. Fishron on November 5, 2021 at 8:46 pm

    I wanna play as Mikhail Kalashnikov after he fell through a weird portal, so he has the knowledge of how to make gunpowder, ammo, and firearms all in one. I would make a plan on some paper for an AK in 7.62×39 and a bunch of 7.62×39 and get a weapons smith to make it and the ammo (good AK’s and Ammo are milled so a good weapons smith could have a mill for it) and I would probably have him mass produce it. Or i could play as John Browning and just make my own fucking guns & ammo by myself because im that good

  46. JG R on November 5, 2021 at 8:49 pm

    1 yard is a little less than 1 meter

  47. Golden Dash on November 5, 2021 at 8:49 pm

    If you plan to add miss fire, id make muskets do 2d6. Its alot, but fits with the high risk high reward. I made only the pistols do 1 dice of damage

  48. Andy Nelson on November 5, 2021 at 8:50 pm

    Great video. An argument for sneak attack on firearm, most of the time, you’re going to take damage at almost the exact time you hear the shot. There isn’t really time to react to that first projectile.

  49. Andrew Beisel on November 5, 2021 at 8:50 pm

    In regards to The pistol = worse heavy crossbow point you made. This gives DMs incentive to give out cool gear like bandoliers that hold multiple loaded pistols.

  50. genium me on November 5, 2021 at 8:50 pm

    "It’s not really sneak attack when you fire off a musket"
    I meaaaan when you hear the bang I think it’s a little late ^^